

"Being able to turn up the difficulty by changing the trainer battles makes for more interesting gameplay. "Battling in Pokémon isn’t the most difficult thing in gaming-the game was initially and still is aimed at kids," said Matt Revill, who runs a Pokémon Youtube channel under the name HDvee. Training up a specific Pokémon for the sole purpose of exploiting a specific gym leader's one weakness is no longer an option. No longer are gym leaders and Elite Four members limited to a specific type of Pokémon-now every trainer in the game has a varied team like Ash Ketchum, ready to take on anything that comes at them. Randomizing takes away any chance to prepare properly, because you could be going up against anything." "But randomization can lead to some really tough fights. Once you learn all the type advantages, where to get the Pokemon you need and who you’re fighting, you’re in the clear," said Mortimer. But with a randomizer, any opportunity to plan for a gym battle goes out the window. This allows players to easily prepare for battle and wipe out mono-type teams with even the most basic strategy. The way most key battles are designed in the Pokémon games, your opponents don't change. "It’s just … absolutely insane that all those things lined up." "Obviously, you run into a lot of odd and exciting battles with a randomizer, but that’s definitely the most emotional roller coaster of a fight I’ve had playing," said Patterrz. This only happens because that randomizer assigned his Pokemon the ability Pick-Up, which allows Pokémon to occasionally find items as the player walks around, and that item happens to be the one berry in the game that cures Pokemon from burns. In perhaps the best example of how all these aspects of a randomized game come together, take this battle where Patterrz’s Cacnea survives a near-fatal encounter with a Growlithe. Static and held items can also be set to wild, allowing players to pick-up helpful power-boosting items or rare healing tools instead of standard items like Pokéballs and potions. That Magnezone that’s been carrying your team from one victory to the next might suddenly evolve into a Ditto. Alternatively, Pokemon can downgrade at random as well. A Caterpie could evolve into a Charizard. A grass-type Pokémon that would normally be devastated by a strong fire-type move could spawn with the Flash Fire ability, making it immune to fire moves.Īnd if you don’t care about any sort of continuity in the Pokémon universe, you can randomize evolutions. Random abilities can create some weird situations. Leveling up an Ampharos until it learns Thunder? Well, sorry to disappoint, but that move is now Quick Attack. Some settings can randomize learned moves as well. A wild Abra that should only know Teleport might suddenly blast your unsuspecting Pokémon with Fire Fang, or Drill Run, Overheat and Volt Switch. With completely randomized movesets, you can run into wild Pokemon that have absurd attacks they typically aren’t able to learn.

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